Monday, August 6, 2018

Week 5:

BSc Creative Computing Project - NWC605COM
WEEK : 5
6th AUG 2018

Now that I'm working and all I must admit as I'm working through out the summer its not the easiest to do this project and work full-time at the same time as my job is quite demanding. However as the week approaches I make sure I find time to do some work especially now im off for the next two days and as I want to also make the most of my summer I'm working towards finishing this project. When I'm not working in my spare time I will be working on my maya project as it has to be in for September which is close.


So its now Tuesday and I'm going to start by extruding the neck upwards. Moving on to the neck I selected the 8 faces at the top of the poly-cylinder and began to extrude it inwards so that it resembled a neck. I made sure that it was later lined up with the reference before I extruded the neck more upwards even further.




Using the edge rings that I have create I will use them so that I will be able to to position it so that they match my reference and that it is also aligned properly, and then rotate it so that it is still matching my reference. Using the key tool the scale tool to match the image reference in order to add some volume to the model. Even though in the image plane I am standing with my hands besides my body ..I prefer when my models to have the arms sticking out, as I feel like it gives them more character so, later on during the creation of my model I shall be changing the original position so the arms will be sticking out.




Using the exact same process as I used when I came to shaping the arms I will also use it to shape the legs using the edge rings, edges and verts. I will use them to position the rows/edge so that they match my reference and that it is also aligned properly, and then when I get to the bottom of the leg I will extrude the bottom of the leg down, in order to be able to create the base of the foot as well as the ankle. The last image is to show the overall edited leg. As you can see my hips are quite wide so I will be grabbing the side faces and pulling them out so they match my hips like so in the image.




Deleting the top faces of the torso as well as the side of the torso, the arms and legs. I do this simply because I then makes it easier for me to join the body parts together, which can be done using the combine and or either the bridge tool
as well as the bottom


Once this is done I then go about duplicating the arm and leg to the other side and their is a special way I do this. I begin as I use a tool called duplicate special tool and then change the 'x scale' to -1.0000, so that it will automatically duplicate to the other side with out any trouble and there is a plus to doing this as it is duplicates the body parts symmetrically. Once I've done this I need to change the viewpoint so the mesh of the body wont be black.




Like previously mention I have stuck out the models arms before I going to connect the are to the shoulders.

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